1. Explain Copy Constructor.
It is a
constructore which initializes it's object member variable with another object
of the same class. If you don't implement a copy constructor in your class, the
compiler automatically does it.
2. When do you call copy constructors?
Copy
constructors are called in these situations:
i.)when compiler generates a temporary object
ii.)when a function returns an object of that class by value
iii.)when the object of that class is passed by value as an argument to a function
iv.)when you construct an object based on another object of the same class
i.)when compiler generates a temporary object
ii.)when a function returns an object of that class by value
iii.)when the object of that class is passed by value as an argument to a function
iv.)when you construct an object based on another object of the same class
3. Name the implicit member functions of a class.
i.) default
ctor
ii.) copy ctor
iii.) assignment operator
iv.) default destructor
v.) address operator
ii.) copy ctor
iii.) assignment operator
iv.) default destructor
v.) address operator
4. Explain storage qualifiers in C++.
i.) Const -
This variable means that if the memory is initialised once, it should not be
altered by a program.
ii.) Volatile - This variable means that the value in the memory location can be altered even though nothing in the program code modifies the contents.
iii.) Mutable - This variable means that a particular member of a structure or class can be altered even if a particular structure variable, class, or class member function is constant.
ii.) Volatile - This variable means that the value in the memory location can be altered even though nothing in the program code modifies the contents.
iii.) Mutable - This variable means that a particular member of a structure or class can be altered even if a particular structure variable, class, or class member function is constant.
5. EXplain dangling pointer.
When the
address of an object is used after its lifetime is over, dangling pointer comes
into existence. Some examples of such situations are: Returning the addresses
of the automatic variables from a function or using the address of the memory
block after it is freed.
6. In what situations do you have to use initialization list
rather than assignment in constructors.
When you want
to use non-static const data members and reference data members you should use
initialization list to initialize them.
7. When does a class need a virtual destructor?
If your class
has at least one virtual function, you should have a virtual destructor. This
allows you to delete a dynamic object through a baller to a base class object.
In absence of this, the wrong destructor will be invoked during deletion of the
dynamic object.
8. What is the type of “this” pointer? When does it get
created?
It is a
constant pointer type. It gets created when a non-static member function of a
class is called.
9. How would you differentiate between a pre and post
increment operators while overloading?
Mentioning the
keyword int as the second parameter in the post increment form of the operator++()
helps distinguish between the two forms.
10. What is a pdb file?
A program
database (PDB) file contains debugging and project state information that
allows incremental linking of a Debug configuration of the program. This file
is created when you compile a C/C++ program with /ZI or /Zi or a Visual
Basic/C#/JScript .NET program with /debug.
11. You run a shell on UNIX system. How would you tell which
shell are you running?
To check this
you can simply do the Echo $RANDOM.
The results
will be:
- Undefined
variable if you are from the C-Shell,
- A return prompt if you are from the Bourne shell,
- A 5 digit random number if you are from the Korn shell. You could also do a ps -l and look for the shell with the highest PID.
- A return prompt if you are from the Bourne shell,
- A 5 digit random number if you are from the Korn shell. You could also do a ps -l and look for the shell with the highest PID.
12.What are Stacks? Give an example where they are
useful.
A Stack is a
linear structure in which insertions and deletions are always made at one end
i.e the top - this is termed as last in, first out (LIFO). Stacks are useful
when we need to check some syntex errors like missing parentheses.
13. Differentiate between an external iterator and an
internal iterator? What is the advantage of an external iterator.
An external
iterator is implemented as a separate class that can be "attach" to
the object that has items to step through while an internal iterator is
implemented with member functions of the class that has items to step through.
With an external iterator many different iterators can be active simultaneously
on the same object - this is its basic advantage.
14. Do you think the following code is fine? If not, what is
the problem?
T *p = 0;
delete p;
delete p;
No, the code
has a problem. The program will crash in an attempt to delete a null
pointer.
15. In a function declaration, what does extern mean?
The extern here
tells the compiler about the existence of a variable or a function, even though
the compiler hasn’t yet seen it in the file currently being compiled. This
variable or function may be defined in another file or further down in the
current file.
16. You want to link a C++ program to C functions. How would
you do it?
This can be
done by using the extern "C" linkage specification around the C
function declarations.
17. Exlpain STL.
STL stands for
Standard Template Library. It is a library of container templates approved by
the ANSI committee for inclusion in the standard C++ specification.
18. What are the different types of STL containers?
Following are
the 3 types of STL containers:
1. Adaptive
containers - for e.g. queue, stack
2. Associative containers - for e.g. set, map
3. Sequence containers - for e.g. vector, deque
2. Associative containers - for e.g. set, map
3. Sequence containers - for e.g. vector, deque
19. Explain Stack unwinding?
Stack unwinding
is a process during exception handling when the destructor is called for all
local objects between the place where the exception was thrown and where it is
caught.
20. How would you find out if a linked-list is a cycle or
not?
We can find out
if the linked-list is not a cycle by using two pointers. One of them goes 2
nodes every time while the second one goes at 1 node each time. If there is a
cycle, the one that goes 2 nodes each time will meet the one that goes slower.
If this happens, you can say that the linked-list is a cycle else
not.
Containing and hiding information about an
object, such as internal data structures and code. Encapsulation isolates the
internal complexity of an object's operation from the rest of the application.
For example, a client component asking for net revenue from a business object
need not know the data's origin.
22. What is inheritance?
Inheritance allows one class to reuse the
state and behavior of another class. The derived class inherits the properties
and method implementations of the base class and extends it by overriding
methods and adding additional properties and methods.
23. What is Polymorphism??
Polymorphism allows a client to treat
different objects in the same way even if they were created from different
classes and exhibit different behaviors.
You can use implementation inheritance to
achieve polymorphism in languages such as C++ and Java.
Base class object's pointer can invoke
methods in derived class objects.
You can also achieve polymorphism in C++ by
function overloading and operator overloading.
24. What is constructor or ctor?
Constructor creates an object and initializes
it. It also creates vtable for virtual functions. It is different from other
methods in a class.
25. What is destructor?
Destructor usually deletes any extra
resources allocated by the object.
26. What is default constructor?
Constructor with no arguments or all the
arguments has default values.
27. What is copy constructor?
Constructor which initializes the it's object
member variables ( by shallow copying) with another object of the same class.
If you don't implement one in your class then compiler implements one for you.
for example:
Boo Obj1(10); // calling Boo constructor
Boo Obj1(10); // calling Boo constructor
Boo Obj2(Obj1); // calling boo copy
constructor
Boo Obj2 = Obj1;// calling boo copy constructor
Boo Obj2 = Obj1;// calling boo copy constructor
28. When are copy constructors called?
Copy constructors are called in following
cases:
a) when a function returns an object of that class by value
b) when the object of that class is passed by value as an argument to a function
c) when you construct an object based on another object of the same class
d) When compiler generates a temporary object
a) when a function returns an object of that class by value
b) when the object of that class is passed by value as an argument to a function
c) when you construct an object based on another object of the same class
d) When compiler generates a temporary object
29. What is assignment operator?
Default assignment operator handles assigning
one object to another of the same class. Member to member copy (shallow copy)
30. What are all the implicit member
functions of the class? Or what are all the functions which compiler implements
for us if we don't define one.??
default ctor
copy ctor
assignment operator
default destructor
address operator
copy ctor
assignment operator
default destructor
address operator
31. What is conversion constructor?
constructor with a single argument makes that
constructor as conversion ctor and it can be used for type conversion.
for example:
class Boo
{
public:
Boo( int i );
};
{
public:
Boo( int i );
};
Boo
BooObject = 10 ; // assigning int 10 Boo object
32. What is conversion operator??
class can have a public method for specific
data type conversions.
for example:
class Boo
{
double value;
public:
Boo(int i )
operator double()
{
return value;
}
};
class Boo
{
double value;
public:
Boo(int i )
operator double()
{
return value;
}
};
Boo BooObject;
double
i = BooObject; // assigning object to variable i of type double. now
conversion operator gets called to assign the value.
33. What is diff between
malloc()/free() and new/delete?
malloc allocates memory for object in heap
but doesn't invoke object's constructor to initiallize the object.
new allocates memory and also invokes
constructor to initialize the object.
malloc() and free() do not support object
semantics
Does not construct and destruct objects
string * ptr = (string *)(malloc (sizeof(string)))
Are not safe
Does not calculate the size of the objects that it construct
Returns a pointer to void
int *p = (int *) (malloc(sizeof(int)));
int *p = new int;
Are not extensible
new and delete can be overloaded in a class
Does not construct and destruct objects
string * ptr = (string *)(malloc (sizeof(string)))
Are not safe
Does not calculate the size of the objects that it construct
Returns a pointer to void
int *p = (int *) (malloc(sizeof(int)));
int *p = new int;
Are not extensible
new and delete can be overloaded in a class
"delete" first calls the object's
termination routine (i.e. its destructor) and then releases the space the
object occupied on the heap memory. If an array of objects was created using
new, then delete must be told that it is dealing with an array by preceding the
name with an empty []:-
Int_t *my_ints = new Int_t[10];
...
delete []my_ints;
33. what is the diff between
"new" and "operator new" ?
"operator new" works like malloc.
34. What is difference between
template and macro??
There is no way for the compiler to verify
that the macro parameters are of compatible types. The macro is expanded
without any special type checking.
If macro parameter has a postincremented
variable ( like c++ ), the increment is performed two times.
Because macros are expanded by the
preprocessor, compiler error messages will refer to the expanded macro, rather
than the macro definition itself. Also, the macro will show up in expanded form
during debugging.
for example:
Macro:
#define min(i, j) (i < j ? i : j)
template:
template<class T>
T min (T i, T j)
{
return i < j ? i : j;
}
template<class T>
T min (T i, T j)
{
return i < j ? i : j;
}
35. What are C++ storage classes?
auto
register
static
extern
register
static
extern
auto: the default.
Variables are automatically created and initialized when they are defined and
are destroyed at the end of the block containing their definition. They are not
visible outside that block
register: a type of auto
variable. a suggestion to the compiler to use a CPU register for performance
static: a variable that is
known only in the function that contains its definition but is never destroyed
and retains its value between calls to that function. It exists from the time
the program begins execution
extern: a static variable
whose definition and placement is determined when all object and library
modules are combined (linked) to form the executable code file. It can be
visible outside the file where it is defined.
36. What are storage qualifiers in C++
?
They are..
const
volatile
mutable
volatile
mutable
Const keyword indicates that memory once
initialized, should not be altered by a program.
volatile keyword indicates that the value in
the memory location can be altered even though nothing in the program
code modifies the contents. for example if you have a pointer to hardware location that contains the time, where hardware changes the value of this pointer variable and not the program. The intent of this keyword to improve the optimization ability of the compiler.
code modifies the contents. for example if you have a pointer to hardware location that contains the time, where hardware changes the value of this pointer variable and not the program. The intent of this keyword to improve the optimization ability of the compiler.
mutable keyword indicates
that particular member of a structure or class can be altered even if a
particular structure variable, class, or class member function is constant.
struct data
{
char name[80];
mutable double salary;
}
{
char name[80];
mutable double salary;
}
const data MyStruct = { "Satish
Shetty", 1000 }; //initlized by complier
strcpy (
MyStruct.name, "Shilpa Shetty"); // compiler error
MyStruct.salaray = 2000 ; // complier is happy allowed
MyStruct.salaray = 2000 ; // complier is happy allowed
37. What is reference ??
reference is a name that acts as an alias, or
alternative name, for a previously defined variable or an object.
prepending variable with "&"
symbol makes it as reference.
for example:
int a;
int &b = a;
int &b = a;
38 What is passing by reference?
Method of passing arguments to a function
which takes parameter of type reference.
for example:
void swap( int & x, int & y )
{
int temp = x;
x = y;
y = temp;
}
{
int temp = x;
x = y;
y = temp;
}
int a=2, b=3;
swap( a, b );
Basically,
inside the function there won't be any copy of the arguments "x" and
"y" instead they refer to original variables a and b. so no extra
memory needed to pass arguments and it is more efficient.
39 When do use "const"
reference arguments in function?
a) Using
const protects you against programming errors that inadvertently alter data.
b) Using const allows function to process both const and non-const actual arguments, while a function without const in the prototype can only accept non constant arguments.
c) Using a const reference allows the function to generate and use a temporary variable appropriately.
b) Using const allows function to process both const and non-const actual arguments, while a function without const in the prototype can only accept non constant arguments.
c) Using a const reference allows the function to generate and use a temporary variable appropriately.
40. When are temporary variables
created by C++ compiler?
Provided that function parameter is a
"const reference", compiler generates temporary variable in following
2 ways.
a) The actual argument is the correct type,
but it isn't Lvalue
double Cube(const double & num)
{
num = num * num * num;
return num;
{
num = num * num * num;
return num;
}
double temp = 2.0;
double value = cube(3.0 + temp); // argument is a expression and not a Lvalue;
double value = cube(3.0 + temp); // argument is a expression and not a Lvalue;
b) The actual argument is of the wrong type,
but of a type that can be converted to the correct type
long temp
= 3L;
double value = cuberoot ( temp); // long to double conversion
double value = cuberoot ( temp); // long to double conversion
41. What is virtual function?
When derived class overrides the base class
method by redefining the same function, then if client wants to access
redefined the method from derived class through a pointer from base class
object, then you must define this function in base class as virtual function.
class parent
{
void Show()
{
cout << "i'm parent" << endl;
}
};
{
void Show()
{
cout << "i'm parent" << endl;
}
};
class child: public parent
{
void Show()
{
cout << "i'm child" << endl;
}
{
void Show()
{
cout << "i'm child" << endl;
}
};
parent * parent_object_ptr = new child;
parent_object_ptr->show() // calls
parent->show() i
now we goto virtual world...
class parent
{
virtual void Show()
{
cout << "i'm parent" << endl;
}
};
{
virtual void Show()
{
cout << "i'm parent" << endl;
}
};
class child: public parent
{
void Show()
{
cout << "i'm child" << endl;
}
{
void Show()
{
cout << "i'm child" << endl;
}
};
parent * parent_object_ptr = new child;
parent_object_ptr->show()
// calls child->show()
42. What is pure virtual function? or
what is abstract class?
When you define only function prototype in a
base class without implementation and do the complete implementation in derived
class. This base class is called abstract class and client won't able to instantiate
an object using this base class.
You can make a pure virtual function or
abstract class this way..
class Boo
{
void foo() = 0;
}
{
void foo() = 0;
}
Boo MyBoo; // compilation error
43. What is Memory alignment??
The term
alignment primarily means the tendency of an address pointer value to be a
multiple of some power of two. So a pointer with two byte alignment has a zero
in the least significant bit. And a pointer with four byte alignment has a zero
in both the two least significant bits. And so on. More alignment means a
longer sequence of zero bits in the lowest bits of a pointer.
44. What problem does the namespace
feature solve?
Multiple providers of libraries might use
common global identifiers causing a name collision when an application tries to
link with two or more such libraries. The namespace feature surrounds a
library's external declarations with a unique namespace that eliminates the
potential for those collisions.
namespace [identifier] { namespace-body }
A namespace declaration identifies and
assigns a name to a declarative region.
The identifier in a namespace declaration must be unique in the declarative region in which it is used. The identifier is the name of the namespace and is used to reference its members.
The identifier in a namespace declaration must be unique in the declarative region in which it is used. The identifier is the name of the namespace and is used to reference its members.
45. What is the use of 'using'
declaration?
A using declaration makes it possible to use
a name from a namespace without the scope operator.
46. What is an Iterator class?
A class that is used to traverse through the
objects maintained by a container class. There are five categories of
iterators: input iterators, output iterators, forward iterators, bidirectional
iterators, random access. An iterator is an entity that gives access to the
contents of a container object without violating encapsulation constraints.
Access to the contents is granted on a one-at-a-time basis in order. The order
can be storage order (as in lists and queues) or some arbitrary order (as in
array indices) or according to some ordering relation (as in an ordered binary
tree). The iterator is a construct, which provides an interface that, when
called, yields either the next element in the container, or some value denoting
the fact that there are no more elements to examine. Iterators hide the details
of access to and update of the elements of a container class. Something like a
pointer.
47 What is a dangling pointer?
A dangling pointer arises when you use the
address of an object after its lifetime is over. This may occur in situations
like returning addresses of the automatic variables from a function or using
the address of the memory block after it is freed.
48 What do you mean by Stack
unwinding?
It is a process during exception handling
when the destructor is called for all local objects in the stack between the
place where the exception was thrown and where it is caught.
49 Name the operators that cannot be
overloaded??
sizeof, .,
.*, .->, ::, ?:
50 What is a container class? What are
the types of container classes?
A container class is a class that is used to
hold objects in memory or external storage. A container class acts as a generic
holder. A container class has a predefined behavior and a well-known interface.
A container class is a supporting class whose purpose is to hide the topology
used for maintaining the list of objects in memory. When a container class
contains a group of mixed objects, the container is called a heterogeneous
container; when the container is holding a group of objects that are all the
same, the container is called a homogeneous container.
51 What is inline function??
The __inline keyword tells the compiler to
substitute the code within the function definition for every instance of a
function call. However, substitution occurs only at the compiler's discretion.
For example, the compiler does not inline a function if its address is taken or
if it is too large to inline.
What is overloading??
With the C++ language, you can overload
functions and operators. Overloading is the practice of supplying more than one
definition for a given function name in the same scope.
- Any two
functions in a set of overloaded functions must have different argument lists.
- Overloading functions with argument lists of the same types, based on return type alone, is an error.
- Overloading functions with argument lists of the same types, based on return type alone, is an error.
What is Overriding?
To override a method, a subclass of the class
that originally declared the method must declare a method with the same name,
return type (or a subclass of that return type), and same parameter list.
The definition of the method overriding is:
· Must have same method name.
· Must have same data type.
· Must have same argument list.
Overriding a method means that replacing a method functionality in child class. To imply overriding functionality we need parent and child classes. In the child class you define the same method signature as one defined in the parent class.
The definition of the method overriding is:
· Must have same method name.
· Must have same data type.
· Must have same argument list.
Overriding a method means that replacing a method functionality in child class. To imply overriding functionality we need parent and child classes. In the child class you define the same method signature as one defined in the parent class.
What is "this" pointer?
The this pointer is a pointer accessible only
within the member functions of a class, struct, or union type. It points to the
object for which the member function is called. Static member functions do not
have a this pointer.
When a nonstatic member function is called
for an object, the address of the object is passed as a hidden argument to the
function. For example, the following function call
myDate.setMonth( 3 );
can be interpreted this way:
setMonth( &myDate, 3 );
The object's address is available from within
the member function as the this pointer. It is legal, though unnecessary, to
use the this pointer when referring to members of the class.
What happens when you make call
"delete this;" ??
The code has two built-in pitfalls. First, if
it executes in a member function for an extern, static, or automatic object,
the program will probably crash as soon as the delete statement executes. There
is no portable way for an object to tell that it was instantiated on the heap,
so the class cannot assert that its object is properly instantiated. Second,
when an object commits suicide this way, the using program might not know about
its demise. As far as the instantiating program is concerned, the object
remains in scope and continues to exist even though the object did itself in.
Subsequent dereferencing of the pointer can and usually does lead to disaster.
You should never do this. Since compiler does
not know whether the object was allocated on the stack or on the heap,
"delete this" could cause a disaster.
How virtual functions are implemented
C++?
Virtual functions are implemented using a
table of function pointers, called the vtable. There is one entry in the
table per virtual function in the class. This table is created by the
constructor of the class. When a derived class is constructed, its base
class is constructed first which creates the vtable. If the derived class
overrides any of the base classes virtual functions, those entries in the
vtable are overwritten by the derived class constructor. This is why you
should never call virtual functions from a constructor: because the vtable
entries for the object may not have been set up by the derived class
constructor yet, so you might end up calling base class implementations of
those virtual functions
What is name mangling in C++??
The process of encoding the parameter types
with the function/method name into a unique name is called name mangling. The
inverse process is called demangling.
For example Foo::bar(int, long) const is
mangled as `bar__C3Fooil'.
For a constructor, the method name is left out. That is Foo::Foo(int, long) const is mangled as `__C3Fooil'.
For a constructor, the method name is left out. That is Foo::Foo(int, long) const is mangled as `__C3Fooil'.
What is the difference between a
pointer and a reference?
A reference must always refer to some object
and, therefore, must always be initialized; pointers do not have such
restrictions. A pointer can be reassigned to point to different objects while a
reference always refers to an object with which it was initialized.
How are prefix and postfix versions of
operator++() differentiated?
The postfix version of operator++() has a
dummy parameter of type int. The prefix version does not have dummy parameter.
What is the difference between const
char *myPointer and char *const myPointer?
Const char *myPointer is a non constant
pointer to constant data; while char *const myPointer is a constant pointer to
non constant data.
How can I handle a constructor that
fails?
throw an exception. Constructors don't have a
return type, so it's not possible to use return codes. The best way to signal
constructor failure is therefore to throw an exception.
How can I handle a destructor that
fails?
Write a
message to a log-file. But do not throw an exception.
The C++ rule is that you must never throw an exception from a destructor that is being called during the "stack unwinding" process of another exception. For example, if someone says throw Foo(), the stack will be unwound so all the stack frames between the throw Foo() and the } catch (Foo e) { will get popped. This is called stack unwinding.
During stack unwinding, all the local objects in all those stack frames are destructed. If one of those destructors throws an exception (say it throws a Bar object), the C++ runtime system is in a no-win situation: should it ignore the Bar and end up in the } catch (Foo e) { where it was originally headed? Should it ignore the Foo and look for a } catch (Bar e) { handler? There is no good answer -- either choice loses information.
So the C++ language guarantees that it will call terminate() at this point, and terminate() kills the process. Bang you're dead.
The C++ rule is that you must never throw an exception from a destructor that is being called during the "stack unwinding" process of another exception. For example, if someone says throw Foo(), the stack will be unwound so all the stack frames between the throw Foo() and the } catch (Foo e) { will get popped. This is called stack unwinding.
During stack unwinding, all the local objects in all those stack frames are destructed. If one of those destructors throws an exception (say it throws a Bar object), the C++ runtime system is in a no-win situation: should it ignore the Bar and end up in the } catch (Foo e) { where it was originally headed? Should it ignore the Foo and look for a } catch (Bar e) { handler? There is no good answer -- either choice loses information.
So the C++ language guarantees that it will call terminate() at this point, and terminate() kills the process. Bang you're dead.
What is Virtual Destructor?
Using virtual destructors, you can destroy
objects without knowing their type - the correct destructor for the object is
invoked using the virtual function mechanism. Note that destructors can also be
declared as pure virtual functions for abstract classes.
if someone will derive from your class, and
if someone will say "new Derived", where "Derived" is
derived from your class, and if someone will say delete p, where the actual
object's type is "Derived" but the pointer p's type is your class.
Can you think of a situation where your program would crash without reaching the breakpoint which you set at the beginning of main()?
C++ allows for dynamic initialization of
global variables before main() is invoked. It is possible that initialization
of global will invoke some function. If this function crashes the crash will
occur before main() is entered.
Name two cases where you MUST use
initialization list as opposed to assignment in constructors.
Both non-static const data members and
reference data members cannot be assigned values; instead, you should use
initialization list to initialize them.
Can you overload a function based only
on whether a parameter is a value or a reference?
No. Passing by value and by reference looks
identical to the caller.
What are the differences between a C++
struct and C++ class?
The default member and base class access
specifiers are different.
The C++ struct has all the features of the
class. The only differences are that a struct defaults to public member access
and public base class inheritance, and a class defaults to the private access
specifier and private base class inheritance.
What does extern "C" int
func(int *, Foo) accomplish?
It will turn off "name mangling"
for func so that one can link to code compiled by a C compiler.
How do you access the static member of
a class?
<ClassName>::<StaticMemberName>
What is multiple inheritance(virtual
inheritance)? What are its advantages and disadvantages?
Multiple Inheritance is the process whereby a
child can be derived from more than one parent class. The advantage of multiple
inheritance is that it allows a class to inherit the functionality of more than
one base class thus allowing for modeling of complex relationships. The
disadvantage of multiple inheritance is that it can lead to a lot of
confusion(ambiguity) when two base classes implement a method with the same
name.
What are the access privileges in C++?
What is the default access level?
The access privileges in C++ are private,
public and protected. The default access level assigned to members of a class
is private. Private members of a class are accessible only within the class and
by friends of the class. Protected members are accessible by the class itself
and it's sub-classes. Public members of a class can be accessed by anyone.
What is a nested class? Why can it be
useful?
A nested class is a class enclosed within the
scope of another class. For example:
// Example 1: Nested class
//
class OuterClass
{
class NestedClass
{
// ...
};
// ...
};
Nested classes are useful for organizing code and controlling access and dependencies. Nested classes obey access rules just like other parts of a class do; so, in Example 1, if NestedClass is public then any code can name it as OuterClass::NestedClass. Often nested classes contain private implementation details, and are therefore made private; in Example 1, if NestedClass is private, then only OuterClass's members and friends can use NestedClass.
//
class OuterClass
{
class NestedClass
{
// ...
};
// ...
};
Nested classes are useful for organizing code and controlling access and dependencies. Nested classes obey access rules just like other parts of a class do; so, in Example 1, if NestedClass is public then any code can name it as OuterClass::NestedClass. Often nested classes contain private implementation details, and are therefore made private; in Example 1, if NestedClass is private, then only OuterClass's members and friends can use NestedClass.
When you
instantiate as outer class, it won't instantiate inside class.
What is a local class? Why can it be
useful?
local class is a class defined within the
scope of a function -- any function, whether a member function or a free
function. For example:
// Example 2: Local class
//
int f()
{
class LocalClass
{
// ...
};
// ...
};
Like nested classes, local classes can be a useful tool for managing code dependencies.
//
int f()
{
class LocalClass
{
// ...
};
// ...
};
Like nested classes, local classes can be a useful tool for managing code dependencies.
Can a copy constructor accept an
object of the same class as parameter, instead of reference of the object?
No. It is specified in the definition of the
copy constructor itself. It should generate an error if a programmer specifies
a copy constructor with a first argument that is an object and not a reference.
Few
Moore Questions:
How do you check whether a linked
list is circular?
How do you decide which integer type
to use?
How do you differentiate between a
constructor and destructor?
How do you differentiate between
aggregation and association?
How do you find out the size of a
class?
How do you implement an itoa
function?
How do you initialize a pointer to a
function?
How do you link a C++ program to C
functions?
How do you return a structure from
functions?
How do you write a function that can
reverse a linkedlist?
What are the benefits of using
exceptions in C++?
What are the differences between a
struct and a class in C++?
What are the different types of Storage
classes?
What do you mean by inline function?
What does extern mean in a function
declaration?
What does extern mean in a function
declaration?
What does it mean to declare a
function or variable as static?
What is a conversion constructor?
What is a copy constructor?
What is a namespace?
What is a pure virtual function?
What is a scope resolution operator?
What is abstraction?
What is difference between #define
and const?
What is difference between function
overloading and overriding?
What is encapsulation?
What is function overloading?
What is multiple inheritance?
What is operator overloading?
What is partial specialization or
template specialization?
What is polymorphism?
What is the difference between
“passing by value” and “passing by reference”?
What is the difference between an
object and a class?
What is the difference between
declaration and definition?
What is the difference between
declaration and definition?
What is the difference between
delete and delete[]?
What is the difference between inner
class and abstract class?
What is the difference between
persistent & non-persistent objects?
What is the difference between
structure and union?
What is the difference between the
deep copy and shallow copy?
What is the difference between the
private public and protected members?
What is the maximum size that an
array can hold?
What is the most efficient way to
reverse a linked-list?
What is the size of an empty class?
What is the use of virtual
destructor?
What is virtual class and friend
class?
What’s the best way to declare and
define global variables?
Where is memory for class-object
allocated?
Where is memory for struct
allocated?
Why an array
always starts with index zero in C++?
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